360 Alien Planet
The 360 Alien Planet template creates an immersive environment using a single 3D object with an HDRI texture applied as a cubemap. By replacing the cubemap texture, you can completely transform the look and feel of the environment to match your own creative vision.

Open the Template
To use this template in your Effect House project:
- Go to Templates
- Click World AR
- Go to and select the 360 Alien Planet template

Hierarchy
The Hierarchy panel consists of the following render groups:
- TIP: To use this 360 Alien Planet template contains helpful hints to customize the effect
- AR Tracking enables device tracking and anchors the AR experience in space
- Portrait Segmentation handles separating the subject from the background using segmentation

Overview
This template consists of a single 3D scene object with a material assigned to it.

The assigned material contains a cubemap texture that generates the 360 visual environment.

To change the visual appearance of the scene, simply replace the assigned texture with your own HDRI cubemap.

Asset Preparation Recommendations
Before getting started, prepare your cubemap textures to ensure optimal performance and efficient file sizes.
Recommended guidelines
- Compress cubemap textures as 2048 × 1024 JPG images instead of PNG files.
- JPG files are typically more efficient, providing great visual quality while helping reduce the overall effect file size.
| PNG Images (Provided by the Template) | JPG Images (Used in Testing Example) | Testing Images as PNG |
|---|---|---|
![]() ![]() | ![]() ![]() | ![]() ![]() |
Customize the Assets
The textures used for this effect are HDRI cubemap textures, which control the environment lighting and skybox.
You can customize the scene by replacing the existing cubemap with your own HDRI texture.
Prepare a Cubemap Texture
To get started, you'll need an HDRI cubemap texture.
You can either create your own HDRI texture or download and use the example file below to follow along with the steps in this tutorial.

Image file: ↓ Final_Skybox_01_1k.png
Next, import it into your project as a Cubemap asset.
- Go to the Assets panel
- Click the Add asset button [+]
- Go to Import and click Cubemap
- Select your images and click Open
Now that the Cubemap is added to the Assets panel, let's assign the cubemap to the existing material.
- Go to the Assets panel
- Open 360AlienPlanetAssets > Materials
- Click AlienPlanet_SkyboxMat [REPLACE SKYBOX]

- Go to the Inspector panel
- Go to Skybox Texture
- Click AlienNightscape_Cubemap
- Select Final_Skybox_01_1k
The newly imported asset is now applied to the material!
Test your Effect
After applying your custom cubemap, the environment will update instantly to reflect your new HDRI texture.
To test it, use the Preview in TikTok button in the top right corner of the screen.





